Level | 4th Level | Casting Time | 1 action | Range | 50m |
---|---|---|---|---|---|
AoE | Sphere (8m radius) | Duration | Concentration, up to 1 minute | ||
School | Storm | Components | V, S | ||
Classes | Black Mage, Geomancer, White Mage* |
A rush of whirling air of moderate speed (30kmh-1) springs into existence centred on a point you choose within range.
The Sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 Wind damage. The sphere's space is Difficult Terrain.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 20m of the center. Make a ranged spell attack. You have Advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 Lightning damage.
Creatures within 10m of the sphere have Disadvantage on Wisdom (Perception) checks made to listen.
At Higher Levels. The damage for each effect increases by 1d6 for each spell level increase.